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What’s included
Boost Reading (formerly Amplify Reading) for K–5 uses captivating storylines to engage students in powerful personalized reading instruction and practice. Whether students are learning to read fluently or sharpening close reading skills, Boost Reading accelerates their growth while freeing educators up to work with small groups or individual students. Explore more of the program here.
Boost Reading is a recipient of Digital Promise’s Research-Based Design and Learner Variability certifications.
Program at a glance
Boost Reading is a research-based, standards-aligned program that supports students along an adaptive path of increasingly complicated texts and literary concepts. Students find games embedded in an engaging narrative world that grows as they do, whether they are learning foundational skills or mastering close reading with our solution for reading comprehension.

Skill games at a glance
Boost Reading gives students explicit instruction in foundational skills and comprehension processes. It features more than 50 mini-games that build skills in phonics, phonological awareness, vocabulary, comprehension processes, and reading comprehension.

Zoom Boom
In Zoom Boom, students practice rhyming by listening to a word and identifying the picture of the word that rhymes with it.

Gem & Nye
In Gem & Nye, students blend sounds into words, starting with compound words and syllables and then moving to beginning (onset) and ending (rime) sounds and finally individual phonemes, to identify the picture of the word the Soundbots say when blended together.

Wordbots
In Wordbots, students practice segmenting words into their onsets and rimes to determine which Startbots and Endbots form a stimulus word.

Cut It Out
In Cut It Out, students isolate individual phonemes by listening to a beginning, middle, or ending sound and choosing a picture of the word containing the sound in that position.

Picky Goblins
In Picky Goblins, students practice sound-spelling correspondences for individual letters by listening to a sound from a goblin and feeding it the piece of toast with the corresponding.

Grumpy Goblins
In Grumpy Goblins, students learn sound-spelling correspondences for consonant digraphs and vowel teams by listening to a sound from a goblin and feeding it the piece of toast with the corresponding letter or combination.

Hangry Goblins
In Hangry Goblins, students practice letter-sound combinations by feeding individual letter sounds, consonant digraphs, blends, and vowel teams to goblins that become more and more “hangry” until they are given the letters that match their demands.

Rhyme Time
In Rhyme Time, students practice with different rime families (words that end with the same sounds and rhyme) and decode words in these families by swapping the first letter sounds of words while the ending sounds remain constant.

Tongue Twist
In Tongue Twist, students practice with different rime families (words that end with the same sounds and rhyme) and build words by changing the ending sound (rime) while the beginning (onset) sounds, consonant blends, and consonant digraphs remain constant.

Food Truck
In Food Truck, students practice “chopping” blends, ending sounds (rimes), and whole words into beginning sounds (onsets), ending sounds, and individual letters to create orders for their hungry goblin customers. The difficulty of words and segmenting tasks increases with each level as customers order more sophisticated “dishes.”

Rhyme Time
In Word City, students identify and manipulate beginning, middle, and ending letter sounds to assemble word chains that form buildings.

Because This, That
In Because This, That, students learn how common text structures give clues to meaning by rearranging sentences to identify cause and effect or problem and solution.

Connect It!
In Connect It!, students practice using different types of conjunctions (temporal and causal, for example) to combine two clauses into a coherent sentence.

Message in a Bottle
In Message in a Bottle, students build their awareness of syntax and the impact word order has on meaning by unscrambling scraps of lost messages to reconstruct sentences.

Mind the Gap
In Mind the Gap, comprehension levels are assessed through a modified cloze exercise in which students make selections to fill in the blanks of a text where approximately every seventh word has been omitted.

Show Off
In Show Off, students learn how common text structures give clues to meaning, using cues from illustrations to rearrange sentences in the correct sequential or chronological order.

Sloppy Scrolls
In Sloppy Scrolls, students practice the art of comprehension monitoring, or ensuring that they continually build and check a mental model of what they read. In the game, students are introduced to a world of enchanted scrolls that have lost their magic: they contain inconsistencies, and no longer make sense. The students must attempt to identify the inconsistencies by tapping the sentences that don’t match the rest of the passage. To increase the challenge of the game, some of the passages are presented without errors.

Storyboard
In Storyboard, students practice making inferences by completing a storyboard that integrates relevant background knowledge missing from a given sentence.

Super Match
In Super Match, students work on developing cognitive flexibility, or the ability to track multiple elements simultaneously, by completing interactive puzzles that associate pictures and words across multiple dimensions (e.g., color and category, or starting sounds and category).

Unmask That
In Unmask That, students build their understanding of anaphora, a tool authors use to avoid repetition, by linking pronouns to their antecedents in text.

Best Buddy
In Best Buddy, students examine character traits to determine which school club provides the best fit for their fictional friends.

Book Club
In Book Club, students compare and contrast two books on the same topic or theme to determine which book best meets the needs of a character in the game.

Debate-a-Ball
In Debate-a-Ball, students practice identifying the best evidence to support a claim. Students pick an animal avatar to compete with an automated opponent in debates on familiar topics. To win, students must put forward the best evidence to support each claim more frequently than their opponents. They are taught to identify evidence that is factual and strongly related to the claim.

Picture This
In Picture This, students complete the illustrations for a story by identifying words that describe its setting, characters, problems, and solutions.

Storybox
In Storybox, students choose settings, situations, and solutions to send characters on different adventures, using details and context to help them resolve problems and complete the story.

Tube Tales
In Tube Tales, students learn the attributes of different genres and practice identifying them in brief texts.

What’s the Big Idea
In What’s the Big Idea, students examine pictures, picture sequences, and short passages to practice differentiating the main idea from story details.

Punchline!
In Punchline!, students learn how words can have multiple meanings by channeling their inner comedian to crack homonym-based jokes.

Shades of Meaning
In Shades of Meaning, students differentiate the nuances in similar words — first by ordering them from weakest to strongest, largest to smallest, or least to greatest; then by putting them into sentences that further clarify their meaning.

Word Raiders
In Word Raiders, older students encounter Tier 2, high-utility words, ultimately building a visual semantic map of each word.
Digital components
The program includes resources that give students chances to apply skills they’ve learned and teachers the ability to track student progress across multiple data points.
Component
FORMAT
Teacher dashboard
The teacher dashboard required zero set-up time and uses detailed data to provide insights into student progress. Teachers can drill down into student profiles to see specific content students are working on and where they are struggling.
Digital

Component
FORMAT
eReader
Once students have engaged with a skill in the program they will get to practice on a text. Students use authentic literary and informational texts in a scaffolded environment as they complete more and more challenging tasks.udents are working on and where they are struggling.
Digital

Explore more programs
Our programs are designed to support and complement one another. Learn more about our related programs.
Welcome, San Diego reviewers!
Our K–12 international education programs inspire students around the world.
At Amplify, we believe that every teacher and student deserves access to high-quality materials. That’s why we collaborate with international schools to meet their core curriculum, assessment, and intervention needs.
By providing solutions grounded in research and evidence-based practices, Amplify is making an impact on international K–12 education.
We are making an impact around the globe.
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Amplify international education programs
The following programs are available internationally.
Amplify professional learning
From live, in-person training and coaching to online courses and virtual professional development, we offer a range of support to fit schools’ needs and educators’ busy schedules. Professional development offerings include the following:
- Launch sessions
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Custom development
We collaborate with governments and government agencies to localize and customize our high-quality instructional materials to ensure they align with specific education standards and frameworks.
Get in touch with our sales team to discuss how we can help your organization.
License our digital tools.
Explore Amplify’s digital tools and how they can make your programs more engaging and digital-forward.
Publishers can license the Amplify teaching and learning digital platform, which offers robust digital functionality—including digital manipulatives—that can transform print-based instructional programs into interactive, collaborative, and engaging digital experiences for teachers and students.
If you want to use our platform for commercial purposes, please contact our team.

Amplify international education support
Amplify aims to provide the best customer support throughout each stage of your journey, whether you are exploring our programs for the first time or are a long-term partner.
Below, you’ll find a quick guide on the international purchase process and expected timelines.
Simple steps to get your order processed quickly:




To ensure that there are no delays, we advise you to place your order 3–4 months prior to your first day of school. This should allow enough time for shipping and digital set up.

Purchasing
Our international sales team can answer your questions about our programs and services. Please fill out the form to speak with your account executive.
FILL OUT FORM

Ordering and payment
We want your purchasing experience to be as seamless as possible. Visit our customer portal to learn more about your payment options.
Please be sure to include:
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You can also email your documents to IncomingPO@amplify.com.

Shipping physical materials
- Submit your logistics and product quantities on the Order Management Page (OMP).
- Track shipment(s) with the Shipment Status Page (SSP).

Enrollment and licensing
Please note that our team needs to review your school’s rosters for accuracy and completeness:
- This process can take up to 12 business days.
- You will be notified when the licensing process is complete!
Frequently asked questions
Payment processing time can vary, depending on chosen payment method, as well as banking institution. Please allow at least 10 business days for it to be processed. For additional support contact internationalsalessuport@amplify.com.
For digital licenses, you will need to submit your digital logistics information, which includes your school’s rosters data. Our technical onboarding team then needs to verify it for accuracy and completeness. (They might contact you, should they need any clarification.) The digital setup process can take up to four weeks to be completed. For help along the way, please use our Amplify Onboarding Hub.
To avoid delays, please submit your logistics information and product quantities on the Order Management Page as early as possible. Note that international shipping time varies from one country to another due to many factors, including different customs procedures. We are therefore unable to estimate and guarantee delivery time in each case. Amplify offers two international shipping options: 1. Your materials can be shipped from the U.S. directly to you, which will incur an international shipping and handling fee of 25% on the physical products ordered. 2. Alternatively, Amplify can ship your materials to a U.S. freight forwarder, and you can manage the shipping.
Note that setup communications will be sent to the contact person listed on the quote. This email is sometimes routed to the spam folder, so please check there as well. If you do not receive a link within five business days, please reach out to the customer care and support team.
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Our dedicated team members will assist you with purchasing, order fulfillment, enrollment and licensing, and more!
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