Find insight and inspiration in the broader world of education technology, through the viewpoints of its leaders and innovators.
Amplify CEO Joel Klein: Using what we learned from teachers and students
Amplify Learning President Larry Berger on the vision behind our new digital curriculum.
The co-author of "Breakthrough Leadership in the Digital Age" offers his views on the right approach to digital learning.
The acclaimed social media expert shares findings from her forthcoming book.
The latest news on education and technology from around the Web:
Between societal changes and technological breakthroughs, it’s become abundantly clear that the human brain is transforming the way it processes and learns information.
The Common Core is not just about college and career readiness. It is also deeply and explicitly focused on preparing students for the rights and responsibilities of citizenship.
Considered to be the audio form of a blog, educators are beginning to find meaningful applications for podcasting at the high school, junior high, and elementary levels.
Amplify announced a new tablet and pricing model today. Designed for the rough and tumble of K-12 classrooms, the Amplify tablet runs Android 4.2 and includes ruggedized bumpers.
Amplify just unveiled their digital ELA curriculum for grades six, seven, and eight. Here’s a first look for those of you who aren’t at SXSWedu.
The widespread use of game-based adaptive learning systems and the explosion of mobile learning applications makes gamification one of the most important education trends of this decade.
Aside from potentially making learning fun, it turns out toys can teach us to be better prepared for living and thriving in the 21st century.
From http://blogs.kqed.org/mindshift/2014/02/putting-power-in-the-hands-of-kids-through-design-thinking/ >
Using design thinking to get teenagers to reimagine their learning environment, design firms and educators show kids how the process can help them make a difference in their neighborhoods.
Increasingly we are finding that the addition of museums to the academic mix are helping young people acquire new critical thinking skills.
A new study suggests that by playing games that involve quickly guessing how many items are in a group of objects, children can help themselves become better at traditional math problems.