Find insight and inspiration in the broader world of education technology, through the viewpoints of its leaders and innovators.
We talk with Amplify partner Roland Good about the evolution of the DIBELS assessment tools and their relevance today.
Educators at Guilford County Schools say they're eager to use the tablets to help personalize instruction and manage their classrooms this year.
Intel has developed a series of battery tests that simulate a classroom setting to ensure our tablet stays charged the full school day.
We use tablets at home all the time to learn. Why can't we use them more in school, too?
Tech innovation in the classroom must start early to prepare students not just for the working world but also the evolving college experience, says the dean of USC's Rossier School of Education.
Amplify STEM games work to strengthen students' skills in these two crucial areas of math, in a fun way.
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Here's what teachers (and parents) need to know when looking at the increasingly lucrative landscape of apps, learning systems, MOOCs and hardware.
In the traditional classroom environment, even the best educators are challenged to reach every child in a way that meets her or his personal needs.
Tech in education is facing several key challenges. Here are 10 things you should know about tech and education, and how folks are looking toward preparing kids for that future.
In inclement weather and other unusual circumstances, the state's 501 school districts now have the option to use "nontraditional educational delivery methods," such as cyber school, to keep learning.
Students in a free online physics course from MIT demonstrated roughly equal learning gains if they stuck with the class, regardless of previous academic experience, researchers reported Tuesday.
As STEM skills, including math, become more important, efforts are underway to change math instruction and how students view math.
We should certainly embrace technologies that will help educators become more impactful, but we need to make sure that these tools are also aligned with learning outcomes.
Consider the impact if, rather than focusing on new tools, we explored the skills students need to learn and then incorporated the most effective digital resources to accomplish those objectives.
A new generation of educational games is harnessing students’ love of video games and turning them into voracious learners — without them even realizing it.
After edSurge opened nominations for an ed tech contest, they saw some interesting trends around which states and countries were submitting.