CURRICULUM

Awards and press

Touch Press Games for Schools via Amplify

The World of Lexica™

International Serious Play Awards
Gold Winner
Education K-12, Literacy

Twelve a Dozen Edu

International Serious Play Awards
Gold Winner
Education K-12, Math

Habitactics

International Serious Play Awards
Gold Winner
Education K-12, Science

MasterSwords

International Serious Play Awards
Silver Winner
Education K-12, Literacy

Twelve a Dozen

Games+Learning+Society Awards
Silver Winner
GLS Showcase

Twelve a Dozen

BAFTA Games Awards
Nominee
Family Category

Edutopia

“In Lexica, there are quests in which students can interact with book characters.”

USA Today

In Twelve a Dozen, “doing math isn’t an ‘add-on,’ rather it is the core of the gameplay.”

School Library Journal

Twelve a Dozen is “a story game that requires a knowledge of addition, subtraction, multiplication, and division.”

Tech With Kids

Twelve a Dozen ”masterfully incorporates a robust early algebraic curriculum into a compelling adventure that kids will want to play.”

Games and Learning

“The Amplify line of products reflects a growing investment in high-end games that are aimed to be included in school technology, but built to reinforce learning outside the classroom.”

InkBlott Underground

International Serious Play Awards
Gold Winner
Education, Professional

Crafty Cut

International Serious Play Awards
Silver Winner
Education, Professional

Story Cards

International Serious Play Awards
Silver Winner
Education, Professional

C0D3BR34K3RS

International Serious Play Awards
Bronze Winner
Education, Professional

TyrAnt

Games for Change Awards
Nominee, Best Gameplay

Forbes

“Amplify’s games are consistently some of the best learning games on the market.”

Common Sense Media

“Kids will be entranced by the world of Dozenopolis—the experience is so intriguing that it’s downright addictive.”

Education Week

“Amplify Jumps Into Consumer Market With Educational Game”

Good Magazine

“Amplify is giving kids what they want with the math puzzler Twelve.”

USA Today

“Amplify threatens to become a major force in educational gaming over the next few years as it works with several top independent games studios to create content for the tablet.”

TyrAnt

TIGA Games Industry Awards
Shortlisted
Best Game With a Purpose

Crafty Cut

TIGA Games Industry Awards
Shortlisted
Most Original Game

Sim Cell

Indiecade International Festival of Independent Games
Digital Select
Official Digital Selections

Forbes

“In my opinion, the thinking behind Amplify’s game making initiative is right.”

USA Today

Lexica “encourages students to assess themselves not on how smart or talented they are, but on how hard they work.”

The Journal

“Amplify has unveiled a selection of more than 30 educational games…”